DENVER INTERNATIONAL AIRPORT for FS2004

Version 1.1 1/10/04

Copyright (c) 2004 Gary Widup
              Casper, Wyoming
              email: widup2@bresnan.net
              scenery homepage - http://www.avsim.com/hangar/utils/gwidup/

TURN ON WORD WRAP TO SEE THIS!

This scenery is freeware, and as such may be distributed for FREE, so long as all files, including this one, are distributed. This scenery MAY NOT be distributed for a charge or profit, or included as a "free" addition to any paid product or publication. In other words, no one gets to profit from my work. Also, this scenery may NOT be distributed on any mass media compilation (CD, DVD, etc.) without my express permission. If this scenery is ever distributed for profit, I reserve the right to charge the distributor a royalty of $25 per copy distributed! 

This scenery is an update of dia2004.zip that was released in November 2003. This scenery has been created for FS2004 and will NOT work properly with earlier versions. The airport is quite detailed and may have slow frame rates on slower machines. Performance will probably be poor on any machine with less than a 2 Ghz processor and 64MB in the graphics card. As a benchmark, I created it using a 3 Ghz machine with 1 MB of RAM, and the worst framerates received have been about 16-17 with sliders full and full add-on AI (all gates used on startup).

CHANGES FROM VERSION 1:
1) The ILS on 16R/34L is now fixed and works with the proper frequency of 111.90 on both ends.
2) Pushback vehicles have been added to all gates with jetways.
3) Most gates have a docking guidance system.
4) Airline logos have been added to assigned gates.
5) Fuel trucks have been scattered around the airport.
6) The two fire stations easily visible from taxi areas have a fire truck parked in front.
7) Snow plows and de-ice trucks have been added in their own bgl file for easy disabling in non-winter seasons.
8) The Mountain Air HQ building has been changed. 


FILES INCLUDED:

dia2004v11bgl.zip - the scenery files
dia2004v11tex.zip - the texture files
trees.zip - A special file using Gerrish Gray's tree macros
dia2004v11.txt (This file)


INSTALLATION:

IMPORTANT: This file is a *complete replacement* of version 1 - dia2004.zip. If you are upgrading, follow the upgrade instructions. 

UPGRADE FROM VERSION 1:

1 - Delete ALL files in your dia\scenery folder. Replace those files with the files in dia2004v11bgl.zip. DO NOT just copy the files into the folder and allow overwriting. THIS WILL NOT WORK PROPERLY!
2- Copy all files from dia2004v11tex.zip into your dia\texture folder. Overwriting existing files will work for this folder. 
3- If you had version 1 set up properly, nothing needs to be done with the trees.zip file - everything you need will still be in place from the prior installation.

NEW INSTALL:

If this is a new install, you need to create a folder named "dia" or "Colorado" in your addon scenery folder. DO NOT name it "Denver". Then create two folders named "scenery" and "texture" under that folder. The files in dia2004v11bgl.zip should be placed in the \dia\scenery directory. The files contained in dia2004v11tex.zip should be unzipped into the ..\dia\texture directory. 

If you already have Gerrish Gray's tree libraries installed in your system, you shouldn't need to do anything with the trees.zip file. If not, the .bgl file in trees.zip should be placed in your *main* FS generic scenery folder (fs9\scenery\generic\scenery), and the texture files in trees.zip should be placed in your *main* FS texture folder (note- these files are not the complete tree library - only the files used in this scenery).  

When first starting FS after installation, create a scenery layer for this scenery, and point the layer to the ..\dia\scenery\ folder. The layer should be prioritized above any default and/or conflicting add-on scenery. No exclude or flatten entries in the scenery.cfg file are necessary. If you don't know how to do this, a tutorial link can be found on my scenery site in the FAQ section.

An AFCAD file is included with the scenery and is an integral part of it. If you have any other AFCAD file for DIA, IT MUST BE REMOVED. 

BGL FILE OPTIONS:
The snow plows and de-ice trucks are in the file named denwinter.bgl. If you want to get rid of these items in non-winter flying, just rename the file with an extension other than .bgl and they will not show in the scenery. Likewise, you can get rid of other selected items in the same way if you choose. The pushback trucks are contained in denmules.bgl; the fuel trucks are in denfuel.bgl; and the fire trucks and the buses and trucks at the motor pool facility are in denmisc.bgl. These items are all called from FS's internal engine, and none of them take much computing power. You will probably see no frame rate changes either way. 


USE THIS SCENERY AT YOUR OWN RISK.
There is absolutely NO warranty or guarantee of any kind, express or implied, for any problems arising from the use of this scenery.  This includes, but is not limited to, any hardware and/or software problems. Use this scenery and its related files at your own risk.

OTHER SCENERY:
As time permits, I'll be updating and/or creating other major western airports for FS2004 in the future. As always, my future efforts will be limited to the latest version of FS. However, my site contains links and archives of past scenery for FS2002, FS2000 and FS98. Most updates will generally be posted there only.


CREDITS:
This scenery was created using Airport 3, SCASM, AFCAD and NovaSim. 

Thank you's go to:
Pascal Meziat, Brian McWilliams, Tom Hiscox and the array of contributors for Airport.
Manfred Moldenhauer for SCASM, without which none of this would be possible.
Lee Swordy for AFCAD.
Rafael Sanchez for NovaSim.
Gerrish Gray, for his trees library and macros. 

A major thank you goes to AVSIM, who has generously donated web space for my scenery creations. 



